Earth Ele spiker (sorta) build, please critique
Hi, this is my first real build that I have really worked on.
Ele/War
Attributes:
Earth Magic -- 12+1(Stone's Eye)+3(Superior Rune)=16
Energy Storage -- 10+Optional rune
Tactics -- 8
Skills: Earthquake, Aftershock, Crystal Wave, Obsidian Flame, Ward Against Melee, Gladiator's Defense (Elite) Disciplined Stance, Res Sig
Strategy: Run up to your target. They usually will try to kill you, since you are an ele, and they figure that you will be an easy kill at close range. Turn on Glad's Def, then quickly followed by Earthquake then Aftershock. If they continue to try to kill you, rather than run away, follow this with crystal wave. By now, you will probably need to turn on disciplined stance. Just keep an eye out for Glad's Def Running out. After crystal wave, you finish it with an obsidian flame. If absolutely necessary, add another Earthquake, and possibly obsidian flame.
From there, just try to regen your energy. It is a costly build, with a lot of exhaustion (Obsidian Flame and Earthquake). However, with the right items, you can get around 100 energy, so it can power you for at least 2 attacks.
This seems to work very well in random arenas, less so in TA where people are more organized, but it is still effective. It preys on natural tendencies, and seems to work pretty effectively. Any comments, or suggestion would be welcome.
Thanks
|